Rise of the Runelords (RPHaven)
There are pockets of civilization along the Lost Coast. Traditional Varisian camp sites can be found in nearly every gulch and hollow along the cliff-lined reache s , and lonely houses sit upon bluffs now and then-domiciles for eccentrics or the rich seeking a bit of peace far from the bustle of Magnimar’s streets . Roadside inns grace the Lost Coast road every 24 miles or so, placed by virtue of the distance most travelers can walk given a day’s travel. Low stone shrines to Desna, goddess of wanderers and patron of the Varisians, give further opportunities for shelter should one of the all-too – common rainstorms catch travelers unaware . Given time, any of these seeds of civilization could bloom into a full- grown town, or even a city. It’s happened once already, along the shores of a natural harbor nestled among the cliffs some so miles northeast of Magnimar. What was once a larger-than-normal Varisian camp site in the shadow of an ancient ruined tower has become the Lost Coast’s largest town: Sandpoint , the Light of the Lost Coast.
As one approache s the town of Sandp oint, the footprint of civilization upon the Lost Coast grows more clear. Farmlands in the outlying moors and river valleys grow more numerous , and the blue-green waters of the Varisian Gulf bear more and more fishing vessels upon the waves. Passage over creeks and rivers is more often accomplished by wooden bridge than ford, and the Lost Coast Road itself grows wider and better kept. Sight of Sandpoint from either approach (south or east) is kept hidden by the large upthrust limestone pavements known as the Devil’s Platter and the arc of the rocky outcroppings and lightly forested hilltops that rise up just east of town, but as the final bend in the road is rounded, Sandpoint’s smoking chimneys and bustling streets greet the traveler with open arms and the promise of warm beds, a welcome sight indeed for those who have spent the last few days alone on the Lost Coast Road.
From the south, entrance to Sandpoint is governed by a wooden bridge, while from the north a low stone wall give s the town a bit of protection. Here, the Lost Coast Road passes through a stone gatehouse that i s generally watched by one or two guards; the southern bridge is typically unattended. Aside from the occasional goblin, the citizens of Sandpoint have traditionally had little cause to worry about invasion or banditry-the region simply isn’t populated enough to make theft a lucrative business . Hanging from a bent nail at both the gatehouse and the southern bridge is a sign and a mirror-painted on each sign is the message: "Welcome to Sandpoint! Please stop to see yourself as we see you! "